By Rogurt
#351050
Hello all,

I try to use MXS references in a car rendering project. The model is really huge (15 mio polys) and so I wanted to have light scenes by using references. So I saved an mxs via the "save mxs" button of the scene object and made an reference (loading the exported model). But the reference behaves a little odd:

- some parts of the bounding box/point cloud of the placed reference seems to have turned axes by 90° (confusingly not all objects within the reverenced mxs)
- parts that rendered correctly in Maxwell before but now have corrupt mapping (Tire tread, cylindrical mapped; one NURBS and three c4d instances)
- tried the above also with maxwell instances in the initial scene - same thing

With c4d reference object/instances everything works as it should. So I recommend using them rather than maxwell references.

Cheers,
Rogurt
By Rogurt
#351118
I checked the link. Offset is no issue with my example. Maybe I have closer look if the axes are scaled themselves (which happen sometimes).

I cannot provide you the example file. It´s a client project and them guys in the automobile business are not fond of givin away their data.

Anyhow I get good results with c4d new reference system (also some bugs here)...

Cheers,
Rogurt
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