Page 1 of 1

render region corrupts display in OGL viewport

Posted: Thu Dec 29, 2011 12:55 pm
by Rogurt
Hi again

setting up a render region (and having it active) makes my OGL viewport in cinema go crazy. Looks like using a parallel perspective camera and dollying INTO the object.
Turing the render region off temporarily works but is quite tedious...

Anyone also experiencing this?

Cheers,
Rogurt

Win7 64bit SP1; Dual Xeon E5520; 18GB Ram; NVidia GTX 560Ti

Re: render region corrupts display in OGL viewport

Posted: Thu Dec 29, 2011 3:49 pm
by JDHill
That's a Cinema R12/R13 bug, of which the Maxon developers are already aware.

Re: render region corrupts display in OGL viewport

Posted: Fri Mar 23, 2012 6:30 pm
by JDHill
I have rewritten the Region Tag in 2.6.11, to get around this issue (it also draws an overlay now).