render region corrupts display in OGL viewport
Posted: Thu Dec 29, 2011 12:55 pm
Hi again
setting up a render region (and having it active) makes my OGL viewport in cinema go crazy. Looks like using a parallel perspective camera and dollying INTO the object.
Turing the render region off temporarily works but is quite tedious...
Anyone also experiencing this?
Cheers,
Rogurt
Win7 64bit SP1; Dual Xeon E5520; 18GB Ram; NVidia GTX 560Ti
setting up a render region (and having it active) makes my OGL viewport in cinema go crazy. Looks like using a parallel perspective camera and dollying INTO the object.
Turing the render region off temporarily works but is quite tedious...
Anyone also experiencing this?
Cheers,
Rogurt
Win7 64bit SP1; Dual Xeon E5520; 18GB Ram; NVidia GTX 560Ti