- Wed Nov 02, 2011 12:23 am
#348651
Hi - I'm in the very early stages of testing for a job where I need to create some neon and I've hit an unexpected snag with Maxwell. I've created a very simple tube shape and applied my emitter material but it only emits on the tips of the tubes. To test I replaced the materials with basic luminous Cinema materials and did a standard Cinema 4D render so you can see the problem:
http://www.loopcorp.com//Miscellany/Neon_Test_0006.jpg
So it isn't down to the mapping, is it something to do with there not being enough energy in the light to show on the whole surface? I tried ramping up the exposure and there isn't a point where it starts to appear. I simplified the model down to a 6-sided tubular shape but that didn't help. I also exported the model out as obj to Modo where it rendered fine and reimported that to Cinema (ie: to kill the procedural nature of the sweep nurbs object) but still no luck. The test object is only about 50cm wide so it's not a matter of being modelled too large. Any ideas?
Cinema 4D R13.029
Maxwell_for_Cinema_4D-2.5.1.8
http://www.loopcorp.com//Miscellany/Neon_Test_0006.jpg
So it isn't down to the mapping, is it something to do with there not being enough energy in the light to show on the whole surface? I tried ramping up the exposure and there isn't a point where it starts to appear. I simplified the model down to a 6-sided tubular shape but that didn't help. I also exported the model out as obj to Modo where it rendered fine and reimported that to Cinema (ie: to kill the procedural nature of the sweep nurbs object) but still no luck. The test object is only about 50cm wide so it's not a matter of being modelled too large. Any ideas?
Cinema 4D R13.029
Maxwell_for_Cinema_4D-2.5.1.8