Page 1 of 1
Reversed projection using Array?
Posted: Wed Oct 05, 2011 5:26 pm
by jvanmetre
Could accomplish what I need by copying multiples but thought I'd use array in C4D. The original sphere is in the middle of the image and the projection is correct.
The other spheres created with array show the projection reversed on the side facing the camera. When I try to limit the projection to either front or back instead of both, it still projects on both sides.
Suggestions for correcting?
Using C4D 10.5 and latest plugin.
jvm

By
jvmetre at 2011-10-05
Re: Reversed projection using Array?
Posted: Wed Oct 05, 2011 5:42 pm
by JDHill
Assuming this is a planar projection, it is true that it will 'shoot through' the object. If that is the case, you should find the image also projected in reverse on the back of the source object. The first possible solution which comes to mind would be to parent the sphere under a null, rotate it with respect to that null, and array the null.
Re: Reversed projection using Array?
Posted: Wed Oct 05, 2011 8:21 pm
by jvanmetre
JD-
Thanks, solved that one by mapping it differently in C4D.
Now, I'm looking for a quick/dirty way of randomizing objects in an array...individual object rotation -- the null object is working fine, but is there a way to randomize each objects rotation within the array? Messing around with rotation command and an emitter but it seems too random (lack of control on individual objects)
jvm
Re: Reversed projection using Array?
Posted: Wed Oct 05, 2011 9:31 pm
by jvanmetre
Updated image...worked it out.
Thanks.

By
jvmetre at 2011-10-05
Re: Reversed projection using Array?
Posted: Thu Oct 06, 2011 8:45 am
by macray
for randomizing - use the mograph cloner in a circular arrangement or something similar and have the random effektor randomize placement and rotation... should work.