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trouble with materials on selections

Posted: Mon Sep 19, 2011 11:03 pm
by Rogurt
Hi all
I´ve done it a thousand times in c4d: selecting some polys of an object, setting a selection (polyselection tag is created) and then applying a material only to that selection. With maxwell (plugin) it wont work! Well it works 1 time out of 20 - and I cannot reproduce the failure properly. Seems like random...
I read an old post from 2007 "Selection Sets" but that did not help me.

Checking the scene in studio I clearly see that one time selection sets get exported and the other time it wont :-(
Any helpful thoughts on that?

Cheers
Rogurt

P.S. drag and drop on selections only work with c4d proprietary materials - I did selection setting an naming by hand (double checking)

Re: trouble with materials on selections

Posted: Mon Sep 19, 2011 11:11 pm
by Rogurt
more testing:
- putting a green c4d material on the selection, rendering with fire -> green material shows on the selected area
- dragging a red mxm material (out of the c4d material pane) onto the above material tag -> open gl viewport shows red change on selection -> fire shows whole grey object

Re: trouble with materials on selections

Posted: Mon Sep 19, 2011 11:19 pm
by Rogurt
seems like it has something to do with the usage of light emitting and non emitting mxm materials on one object.
can anyone confirm this?

Re: trouble with materials on selections

Posted: Tue Sep 20, 2011 12:28 am
by JDHill
Yes, Maxwell does not support emitter materials on selections. In your console, you should find warnings to this effect, indicating which selections were not allowed, and why.

Re: trouble with materials on selections

Posted: Tue Sep 20, 2011 3:21 pm
by Rogurt
thanks for the explanation. a pitty...