- Mon Jan 31, 2011 4:24 am
#336928
Maxwell for Cinema 4D
Version 2.5.1.1 Release Notes
Version 2.5.1.1 of Maxwell for Cinema 4D brings the powerful new Maxwell Fire feature to the plugin.
Changes
Downloads (please do not share these links):
Cheers,
JD
Version 2.5.1.1 Release Notes
Version 2.5.1.1 of Maxwell for Cinema 4D brings the powerful new Maxwell Fire feature to the plugin.
Changes
- Added Maxwell Fire functionality, both for Scene rendering and in the plugin's material editor.
- Added new 'Render previews for converted materials' option to the Convert Cinema Materials command.
- Added new Maxwell 2.5-style SSS Preset material wizards.
- Added Advanced Wizard option to either modify the current material, or create a new one.
- Added new Shutter-based Blur option, which blurs objects and cameras based on FPS and camera shutter.
- Motion blur is now interpolated using the current frame plus and minus half the computed time span.
- Export filenames for animations now use the associated Cinema frame number, rather than starting at zero.
- Added 'Randomize all' function for Material ID colors (button located in main Material page).
- Added 'Pre-roll Timeline' option, which animates the document through all frames prior to the one being exported.
- UVs could be exported incorrectly for polygon selections which resided in an object hierarchy.
- A memory leak could occur when polygon geometry was lacking UV coordinates.
- Linear workflow was not being taken into account for viewport bitmaps under Cinema
- There are many changes in this Maxwell Fire-enabled version of the plugin. Fire in the plugin is Scene-centric; you activate it from the Scene Object's AM interface, and in versions 11.5+, the icon for the Scene in question switches to the Fire icon, making it easy to tell which Scene is rendering in Fire. Material previews are also rendered using Fire, and you can set how many threads are used in the plugin preferences. Changes to materials, environment, and camera are all fully interactive; material assignments and physical changes to geometry are not. There are other new features in this version as well, as noted above, and everything should be covered in the plugin manual.
Downloads (please do not share these links):
- (version superseded)
Cheers,
JD
Next Limit Team



