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Rotated model
Posted: Fri Jan 14, 2011 9:47 am
by jc4d
Hi all,
I´m facing a annoying bug when I export my scene to open it in studio, looks like the models are rotated 90 degrees cw.
The main problem of this is that I want to try to adjust the light with Fire and then take the sun values to cinema and everything mismatch.
Here are some screenshots
Studio interface
Cinema interface
Cheers
JC
Re: Rotated model
Posted: Fri Jan 14, 2011 2:54 pm
by JDHill
Does it still occur if you simplify the scene down to just a cube/plane, but leave the Scene Object set up as-is? If so, could you do that and send me (jeremyatnextlimitdotcom) the Cinema document? I have a suspicion about what is happening, but cannot reproduce it here. For the time being, check if setting Ground Rotation to 0.0 in Studio helps.
Re: Rotated model
Posted: Fri Jan 14, 2011 3:15 pm
by jc4d
Hi JD, I noticed that the ground in Studio is rotated 90 degrees cw, maybe the exporter is rotating it. I´m on C4D r10.1, I don´t know if this help.
I just sent you the scene.
Cheers
JC
Re: Rotated model
Posted: Fri Jan 14, 2011 4:07 pm
by JDHill
The plugin is always putting +90.0 degrees of ground rotation to make things match up visually between the Cinema, Maxwell, and Studio. Are you manually setting this back to 0.0 when you open the MXS in Studio?
Re: Rotated model
Posted: Fri Jan 14, 2011 4:28 pm
by jc4d
Don´t quote me literally, but in the previous versions of the plugin this didn´t happens, the problem that I´m facing is that when I hit export and open it in Studio to adjust the sun position the ground is rotated 90 degrees and if I put a new degree, for eg. 20 value and then going back to C4D and put that value the scene object is giving me a not correct rotation.
I guess I can make some math to match it but I think is not the cleanest way to work.
Cheers
JC
Re: Rotated model
Posted: Fri Jan 14, 2011 4:36 pm
by JDHill
Well, it has been this way for a long time, and I don't really recall all of the reasons why (unfortunately, I did not write any notes about it at the time). Anyhow, the upshot is that if I do not put +90.0 into ground rotation, then things will not match visually when you view the file in Studio. Let me check on this though -- it is some pretty old code, and it could represent a bug itself, or it could be there to work around something that is still a current limitation.
Re: Rotated model
Posted: Fri Jan 14, 2011 4:41 pm
by jc4d
I really appreciate your time JD

, the only reason because I have to move to Studio is the lack of Fire on C4D (for now)
Cheers
JC
Re: Rotated model
Posted: Fri Jan 14, 2011 4:52 pm
by JDHill
Yes, for now.
