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light visibility options

Posted: Mon Jul 26, 2010 6:49 pm
by big K
would it be possible for the lights to use the settings for the visibility options of the light if they are supported by the light type
(an area light for example has the options to show it in reflections and to be visible for the camera)
instead of the maxwell scene options where you are also able to set these settings for c4d lights in general?

it would be nice and more comfortable for scenes that are transferred to maxwell to use these settings on a per light basis if existent.

i have also noticed that the object property tag could not be used on lights, so a setup with some lights visible in reflections and some not is not possible with c4d native lights.

michael

Re: light visibility options

Posted: Mon Jul 26, 2010 8:46 pm
by big K
btw is there any reason why the simu Lens values in the rendering are different from the values set in cinema4d ? (like scaling factor, or similar)

Re: light visibility options

Posted: Sat Jul 31, 2010 7:19 pm
by JDHill
big K wrote:would it be possible for the lights to use the settings for the visibility options of the light if they are supported by the light type
(an area light for example has the options to show it in reflections and to be visible for the camera)
instead of the maxwell scene options where you are also able to set these settings for c4d lights in general?

it would be nice and more comfortable for scenes that are transferred to maxwell to use these settings on a per light basis if existent.

i have also noticed that the object property tag could not be used on lights, so a setup with some lights visible in reflections and some not is not possible with c4d native lights.

michael
Those are good ideas -- I'll see what I can do.
big K wrote:btw is there any reason why the simu Lens values in the rendering are different from the values set in cinema4d ? (like scaling factor, or similar)
They should match when using Maxwell 2.1 and the new 2.1 plugin.