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16bit files not loading
Posted: Fri Sep 25, 2009 2:08 am
by RichG
It doesn't seem to load any 16bit files. I tried tiff and png, greyscale and rgb.
Re: 16bit files not loading
Posted: Fri Sep 25, 2009 3:10 am
by JDHill
Could you let me know your operating system(and whether x86 or x64), and cinema version (also whether x86 or x64).
Re: 16bit files not loading
Posted: Fri Sep 25, 2009 3:24 am
by RichG
Sorry, should have done that first time. I tried launching Cinema in both 32bit and 64bit.
Cinema 4D v11
Mac OSX 10.5.8
Mac Pro Dual-Core Intel Xeon
Processor Speed: 3 GHz
Number Of Processors: 2
Total Number Of Cores: 4
L2 Cache (per processor): 4 MB
Memory: 16 GB
Re: 16bit files not loading
Posted: Fri Sep 25, 2009 4:20 am
by JDHill
Thanks, I'll take a look. The plugin uses the same image-reading library as the rest of Maxwell, so I'd be curious to know whether you also observe this issue outside the plugin.
Re: 16bit files not loading
Posted: Fri Sep 25, 2009 9:42 am
by rickyinmotion
same here. I want put a 16 bitsimage in displacement slot -> image failed
OSX 10.5.8
Re: 16bit files not loading
Posted: Fri Sep 25, 2009 9:55 am
by RichG
No, that's the strange thing. I took the materials into mxed and Studio and they load OK in there. I'm going to try again on my Mac at work today, I'll post if there's any difference. Thanks.
Re: 16bit files not loading
Posted: Fri Sep 25, 2009 12:27 pm
by big K
Re: 16bit files not loading
Posted: Fri Sep 25, 2009 1:39 pm
by RichG
But if TGA's broken you can always save in a different format. If I knew a 16bit format that worked I'd use that. I don't really want to upgrade to Snow Leopard for a while until it's settled down. I tried already and it broke several things in my pipeline.
Re: 16bit files not loading
Posted: Fri Sep 25, 2009 4:34 pm
by JDHill
I have reports that Snow Leopard also broke the plugin in x64 mode on osx; it was released too late for me to upset development by upgrading.
Re: 16bit files not loading
Posted: Fri Sep 25, 2009 5:08 pm
by RichG
Another reason I won't be updating anytime soon.
BTW, you're obviously going to get more bug reports than back slaps but I just wanted to say what a great job you're doing with this JD. The plug-in's come on in leaps and bounds since the early days, it's a joy to use now. Thanks a lot for your hard work.
Re: 16bit files not loading
Posted: Fri Sep 25, 2009 5:32 pm
by JDHill
Thanks alot for the encouragement...that has a greater effect on what gets accomplished than anything else, really.
Re: 16bit files not loading
Posted: Fri Sep 25, 2009 7:59 pm
by big K
yep, i have to second that !!
great work !
Re: 16bit files not loading
Posted: Fri Oct 16, 2009 1:07 am
by tennet
I just installed Maxwell v2 and I also get "Failed to load image" when trying to load a 16-bit TIFF in the displacement slot (using the Cinemaxwell v2-plugin). I also get "Failed to load.." when trying to load a HDR-image as a "Image Emission texture" using the plugin.
When using MXED the same 16-bit TIFF image previews fine (even when I load it through the plugin), but I can't get the displacement map to render any details (when loading the same texture in Cinemas displacement channel it renders perfect). Am I doing something wrong? I've changed the "Cinema export units" and I've tested lots of different precision values..
Hope you can help, thanks.
I use:
Cinema 4D R11
Mac OSX Snow Leopard 10.6.1
Mac Pro 2x3GHz Quad-Core Intel Xeon
// tennet
Re: 16bit files not loading
Posted: Fri Oct 16, 2009 1:43 am
by JDHill
The most recent version of the image library used by the plugin began returning HDR images as 96bit floating point, unbeknownst to me, so they are failing to load in the plugin. That is already fixed for the next update, but I am not sure about the 16bit TIFF images on OSX.
Re: 16bit files not loading
Posted: Fri Oct 16, 2009 10:15 am
by RichG
Is there a 16bit format that will work?