Sorry, should have done that first time. I tried launching Cinema in both 32bit and 64bit.
Cinema 4D v11
Mac OSX 10.5.8
Mac Pro Dual-Core Intel Xeon
Processor Speed: 3 GHz
Number Of Processors: 2
Total Number Of Cores: 4
L2 Cache (per processor): 4 MB
Memory: 16 GB
Thanks, I'll take a look. The plugin uses the same image-reading library as the rest of Maxwell, so I'd be curious to know whether you also observe this issue outside the plugin.
No, that's the strange thing. I took the materials into mxed and Studio and they load OK in there. I'm going to try again on my Mac at work today, I'll post if there's any difference. Thanks.
But if TGA's broken you can always save in a different format. If I knew a 16bit format that worked I'd use that. I don't really want to upgrade to Snow Leopard for a while until it's settled down. I tried already and it broke several things in my pipeline.
BTW, you're obviously going to get more bug reports than back slaps but I just wanted to say what a great job you're doing with this JD. The plug-in's come on in leaps and bounds since the early days, it's a joy to use now. Thanks a lot for your hard work.
I just installed Maxwell v2 and I also get "Failed to load image" when trying to load a 16-bit TIFF in the displacement slot (using the Cinemaxwell v2-plugin). I also get "Failed to load.." when trying to load a HDR-image as a "Image Emission texture" using the plugin.
When using MXED the same 16-bit TIFF image previews fine (even when I load it through the plugin), but I can't get the displacement map to render any details (when loading the same texture in Cinemas displacement channel it renders perfect). Am I doing something wrong? I've changed the "Cinema export units" and I've tested lots of different precision values..
Hope you can help, thanks.
I use:
Cinema 4D R11
Mac OSX Snow Leopard 10.6.1
Mac Pro 2x3GHz Quad-Core Intel Xeon
The most recent version of the image library used by the plugin began returning HDR images as 96bit floating point, unbeknownst to me, so they are failing to load in the plugin. That is already fixed for the next update, but I am not sure about the 16bit TIFF images on OSX.