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MXM and Lightwave scale

Posted: Tue May 28, 2013 6:47 pm
by DarkLane
Hi there,
relative noobie here trying to use Maxwell for some nice Lightwave renders through the plugin. I have a question regarding how to apply MXM textures (found on the website here, mainly metal and glass textures) to my surfaces. When I try to do this through the surface editor, as per tutorials, everything is applied fine but the textures are obviously too big for the models (even though they are modelled to scale). How can I adjust the scale of the texture? I´d rather not scale up the model. Am I thinking the wrong way? Any pointers would be appreciated,
cheers

Re: MXM and Lightwave scale

Posted: Wed Jul 03, 2013 4:33 am
by rocket_1
A screen pic would be nice of what you're applying the textures too. Did you adjust the scale in Lightwave or Maxwell? The texture can be placed in both, so as before a pic would be nice.