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New 2.7 grass and Ram

Posted: Thu Jun 21, 2012 11:13 pm
by pixymboss
Hi,

I have done some quick tests with the new grass basic settings on a large field (426m x 84m). It is very Ram consuming :(
On a smaller field (22m x 10m), Ram comsuption is quite fair.

Re: New 2.7 grass and Ram

Posted: Thu Jun 21, 2012 11:38 pm
by Fernando Tella
Used LOD options?

Re: New 2.7 grass and Ram

Posted: Thu Jun 21, 2012 11:42 pm
by pixymboss
Yes with LOD on

Re: New 2.7 grass and Ram

Posted: Fri Jun 22, 2012 9:49 am
by Mihnea Balta
Do you mean during rendering, or in Lightwave?

Re: New 2.7 grass and Ram

Posted: Fri Jun 22, 2012 12:33 pm
by pixymboss
Mihnea Balta wrote:Do you mean during rendering, or in Lightwave?
During fire rendering or Maxwell render rendering. I did not render with lw off course.

Re: New 2.7 grass and Ram

Posted: Fri Jun 22, 2012 12:48 pm
by Mihnea Balta
I was asking about LW because I wanted to make sure the ram isn't taken up by the viewport preview. The render itself can consume a lot of memory for grass because it's a geometric solution so it has to keep data about each blade. Multiply 426 by 84 and then by the density you've used and it will probably be a lot of blades.

Re: New 2.7 grass and Ram

Posted: Fri Jun 22, 2012 12:55 pm
by pixymboss
Thanks for this reply. It is what i though it is (true geometric and not instancing)

Re: New 2.7 grass and Ram

Posted: Wed Jun 27, 2012 7:04 pm
by nico_cad
hi boys, i'm new MWR user...and i've difficoult for apply grass effect in my object.
how can see the grass???
who can explain me the system?

Re: New 2.7 grass and Ram

Posted: Wed Jun 27, 2012 7:29 pm
by pixymboss

Re: New 2.7 grass and Ram

Posted: Wed Jun 27, 2012 7:34 pm
by nico_cad
thank's i've see it but how can apply filament on my object in plugin for lw?

Re: New 2.7 grass and Ram

Posted: Thu Jun 28, 2012 4:28 am
by pixymboss
It is just a modifier to add to your grass object.