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shader adding/removig issues

Posted: Wed Jun 16, 2010 10:03 am
by Soth3d
Hi,
I would like to be able to un-check shader on the surface, to make it not visible - or to have two shaders, one checked one not. Simply it would be nice if we would be allowed to have more than one shared on each surface and just tick one that we want to be used.

Now shader is applied no matter if it is enabled in LightWave or not.

Re: shader adding/removig issues

Posted: Wed Jun 16, 2010 5:11 pm
by Mihnea Balta
I'll try to add this for the next plug-in build.

Re: shader adding/removig issues

Posted: Wed Jun 16, 2010 10:18 pm
by Soth3d
Thank you so much! :twisted:

Re: shader adding/removig issues

Posted: Fri Jul 16, 2010 9:59 am
by Tan Boon Meng
Thank you both of you guys! one requesting one making it come true! : )))

Re: shader adding/removig issues

Posted: Fri Jul 16, 2010 11:28 am
by mgroeteke
good idea! thanks for posting!

Re: shader adding/removig issues

Posted: Mon Jul 26, 2010 1:11 pm
by Mihnea Balta
Unfortunately, the Lightwave SDK doesn't provide a way to query the state of a shader, so I can't implement this.

Re: shader adding/removig issues

Posted: Mon Jul 26, 2010 3:40 pm
by mgroeteke
Mihnea Balta wrote:Unfortunately, the Lightwave SDK doesn't provide a way to query the state of a shader, so I can't implement this.
ouch, that's an odd one... could you maybe request this via fogbugz? afaik, atm NT development is still open to such kind of requests, as they are now taking care again of layout HC and modeler HC, as part of the core package, after a period of nearly no focus on them.