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By limbus
when using the new MASH toolset in Maya 2016 Extension 1 with MXS references, Maya crashes with a "Fatal Error" as soon as I start FIRE. When using the same geometry in a scene, it renders fine.

1. create some simple geometry (a sphere is fine)
2. export is as MXS
3. import it into a new scene as MXS reference
4. Select it and create a new MASH network with geometry type Instancer.
5. Start FIRE or start a render.
6. Fatal Error

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