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Maya 2016 Extension 2
Posted: Tue Apr 19, 2016 11:32 am
by ababak
Some highlights of this release are as follows:
A new render setup system makes working with shot-based overrides, templates, and collections quick and easy.
The new Shape Editor and Pose Editor, plus the many enhancements to the Blend Shape deformer, bring expanded capability to shape authoring, such as letting you sculpt directly on a skinned character.
New motion graphics tools in Maya feature a procedural, node-based workflow to create custom animations using the MASH toolset.
In addition, this release contains many enhancements and updates to symmetry modeling, UV editing, polygon modeling, and animation performance, as well as numerous new Bifrost and XGen features.
Some videos:
https://www.youtube.com/watch?v=xetf8KqDF5c
https://www.youtube.com/watch?v=H3sv1W5NIdg
https://www.youtube.com/watch?v=AZu-zjtd6PQ
It looks like most of the changes should work fine with Maxwell nodes out of the box, right?
Any estimates on when the Maxwell will support Extension 2?
Re: Maya 2016 Extension 2
Posted: Tue Apr 19, 2016 2:27 pm
by limbus
It seems that Maya 2016 Ext 2 (or Maya 2016.5) needs newly compiled plugins.
More info can be found here:
New API changes coming in Maya 2016 Extension 2
Re: Maya 2016 Extension 2
Posted: Thu Apr 21, 2016 9:50 am
by limbus
Any ETA on when a new plugin for Mayas 2016.5 might be ready?
Re: Maya 2016 Extension 2
Posted: Fri Apr 22, 2016 1:30 am
by jfrancis
I just "installed" it. Doesn't load, but did I do anything that needs to be undone?
Re: Maya 2016 Extension 2
Posted: Fri Apr 22, 2016 1:50 am
by burnin
API compatibility
Maya 2016 Extension 2 is not binary compatible with Maya 2016.
C++ plug-ins that were compiled against Maya 2016 or Maya 2016 Extension 1, including Maya 2016 service pack releases, must be re-compiled against Maya 2016 Extension 2 in order to be recognized by this version of Maya.
In addition, plug-ins compiled against Maya 2016 Extension 2 will either not load or exhibit unpredictable behavior if loaded in Maya 2016, Maya 2016 Extension 1, or any Maya 2016 service pack release.
source
Re: Maya 2016 Extension 2
Posted: Fri Apr 22, 2016 5:19 am
by will
Crap,I wonder how long this is going to take?
Re: Maya 2016 Extension 2
Posted: Fri Apr 22, 2016 7:19 am
by jfrancis
I've installed Maya 2016.5 and now 2016 has no license, so I'm without Maxwell for a while I guess, unless I can roll back to 2016
Re: Maya 2016 Extension 2
Posted: Sat Apr 23, 2016 7:49 pm
by will
Hopefully in a week or so they will have it fixed to run on 2016.5.
Re: Maya 2016 Extension 2
Posted: Mon Apr 25, 2016 2:09 pm
by T0M0
Some info about support for EXT2 ?
Re: Maya 2016 Extension 2
Posted: Mon Apr 25, 2016 4:17 pm
by jfrancis
Lynda has a pretty good 3.5 hours on how you use the motion graphics stuff. Sometimes the colors are handled using vertex color. Is that supported in Maxwell? Also some objects come and go over the course of a sequence. I wonder how Maxwell material shader assignment will work with them.
Re: Maya 2016 Extension 2
Posted: Tue May 03, 2016 12:53 am
by jfrancis
Re: Maya 2016 Extension 2
Posted: Tue May 03, 2016 8:35 am
by Mihnea Balta
We will try to release an update this week. It's taking longer than expected due to changes to the viewport API which break FIRE.
Re: Maya 2016 Extension 2
Posted: Tue May 03, 2016 12:55 pm
by jfrancis
Re: Maya 2016 Extension 2
Posted: Tue May 03, 2016 10:38 pm
by will
Thank you for update.
We know you guys and gals have a lot to do.
Looking forward to it.
Re: Maya 2016 Extension 2
Posted: Wed May 04, 2016 1:18 pm
by T0M0
Big thanks Mihnea
Maya plugin 3.2.13
http://www.maxwellrender.com/betas/plugin/12
(there is small typo 3.
1.13)