- Tue Apr 19, 2016 11:32 am
#390788
https://www.youtube.com/watch?v=xetf8KqDF5c
https://www.youtube.com/watch?v=H3sv1W5NIdg
https://www.youtube.com/watch?v=AZu-zjtd6PQ
It looks like most of the changes should work fine with Maxwell nodes out of the box, right?
Any estimates on when the Maxwell will support Extension 2?
Some videos:Some highlights of this release are as follows:
A new render setup system makes working with shot-based overrides, templates, and collections quick and easy.
The new Shape Editor and Pose Editor, plus the many enhancements to the Blend Shape deformer, bring expanded capability to shape authoring, such as letting you sculpt directly on a skinned character.
New motion graphics tools in Maya feature a procedural, node-based workflow to create custom animations using the MASH toolset.
In addition, this release contains many enhancements and updates to symmetry modeling, UV editing, polygon modeling, and animation performance, as well as numerous new Bifrost and XGen features.
https://www.youtube.com/watch?v=xetf8KqDF5c
https://www.youtube.com/watch?v=H3sv1W5NIdg
https://www.youtube.com/watch?v=AZu-zjtd6PQ
It looks like most of the changes should work fine with Maxwell nodes out of the box, right?
Any estimates on when the Maxwell will support Extension 2?