- Tue Feb 16, 2016 6:46 am
#390237
First -
FIRE only works with OpenGL. Not with DirectX11 nor with opengl core profile options. Is this expected? When I use anything but OpenGL I get a normal Maya wireframe in the FIRE window instead of a FIRE render.
Second -
When I do IBL and preview the image in the viewport (viewport 2.0 opengl) the preview is a solid wall of color (apparently taken from the image) until I run FIRE. When I run FIRE the viewport preview suddenly works, but if I tumble the camera the preview becomes a solid wall of color again
nVidia Quadro K2200
FIRE only works with OpenGL. Not with DirectX11 nor with opengl core profile options. Is this expected? When I use anything but OpenGL I get a normal Maya wireframe in the FIRE window instead of a FIRE render.
Second -
When I do IBL and preview the image in the viewport (viewport 2.0 opengl) the preview is a solid wall of color (apparently taken from the image) until I run FIRE. When I run FIRE the viewport preview suddenly works, but if I tumble the camera the preview becomes a solid wall of color again
nVidia Quadro K2200