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Is Maxwell Grass/Hair broken in plugin 3.2.3?

Posted: Thu Sep 24, 2015 2:57 pm
by ababak
I am not able to get Maxwell Grass work neither in viewport nor in Fire/render anymore. Is it just me?

Thank you.

Re: Is Maxwell Grass/Hair broken in plugin 3.2.3?

Posted: Thu Sep 24, 2015 3:05 pm
by ababak
I am not sure if it's related but when adding a hair system I get "Export failed, check script editor for details" when starting Fire. Script editor shows "Warning: Maxwell Interactive Viewport: scene export canceled."

Re: Is Maxwell Grass/Hair broken in plugin 3.2.3?

Posted: Thu Sep 24, 2015 3:09 pm
by ababak
Maxwell Scatter does not work for me as well.

Re: Is Maxwell Grass/Hair broken in plugin 3.2.3?

Posted: Thu Sep 24, 2015 3:49 pm
by ababak
This is strange. I can no longer use any of these features on any versions of beta plugins. It seem the reason is not a plugin but a new Maxwell Render version 3.1.99.11 :(

When I reinstalled an earlier version (3.1.99.10), everything started to work again, it's no a plugin's fault. I'll have to post in another forum.

Re: Is Maxwell Grass/Hair broken in plugin 3.2.3?

Posted: Fri Sep 25, 2015 9:14 am
by Mihnea Balta
This usually happens between engine builds. The extensions API has changed, so the older plug-in cannot load extensions compiled with the newer API. I'll upload an updated plug-in today.

Re: Is Maxwell Grass/Hair broken in plugin 3.2.3?

Posted: Fri Sep 25, 2015 11:17 pm
by ababak
Thanks, Mihnea!

Re: Is Maxwell Grass/Hair broken in plugin 3.2.3?

Posted: Fri Oct 02, 2015 11:23 am
by pipe-studio
also the scatter function seems affected
hopefully the full release will come out soon
just wanted to work on some drops on a bottle

xGen is not supported by Maxwell, or is it?

Re: Is Maxwell Grass/Hair broken in plugin 3.2.3?

Posted: Fri Oct 02, 2015 1:34 pm
by Mihnea Balta
What problem are you seeing with the scatter modifier? Do you have the latest Maxwell and plug-in builds? (3.2.0.0 and 3.2.6, respectively).

XGen is not supported at the moment, but it will be in the future.