- Tue Dec 16, 2014 4:17 am
#384534
I'm working with the RFRK Particles and wanted to map a shader to Velocities or Age of my particles. I tried setting a maxwell shader set to a texture with a simple ramp TIF and set to map it to a UV channel but it doesn't seem to work. Is there a walk through tutorial that you could point me to to accomplish this?
Thanks
Thanks