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nParticles as Maxwell Volumetrics

Posted: Mon Oct 27, 2014 7:33 am
by jfrancis
I've been playing with nParticles as Maxwell volumetrics and have been getting interesting results. (I keep thinking they'd make for good tree canopies and foliage at a distance)

Every so often my computer with 16 gig of RAM crashes when using nParticle-based volumetrics.

Is this a RAM issue? And what settings are most taxing on resources? I assume the number of particles and size and density of them don't matter as much as the sheer number of voxels called for in a given scenario. Is this correct?

Re: nParticles as Maxwell Volumetrics

Posted: Mon Oct 27, 2014 3:06 pm
by Mihnea Balta
Does Maya crash when you export the scene, or does Maxwell crash when you render it (the standalone application, not FIRE)?

Re: nParticles as Maxwell Volumetrics

Posted: Mon Oct 27, 2014 3:50 pm
by jfrancis
Maxwell claims it's already running when it is not, and it asks me if I want to stop it or continue, and regardless of my answer the plugin crashes but Maya does not.

If I recall correctly.

So neither Maya on export nor Maxwell standalone nor FIRE.

Maxwell plugin launched from Maya.

Re: nParticles as Maxwell Volumetrics

Posted: Tue Oct 28, 2014 10:11 am
by Mihnea Balta
Wait, how can the plug-in crash without crashing Maya? When you render from Maya, the plug-in exports an MXS file and starts Maxwell standalone (a separate process). So is it Maxwell (the renderer UI) which crashes when you hit stop render?