- Mon Oct 27, 2014 7:33 am
#383701
I've been playing with nParticles as Maxwell volumetrics and have been getting interesting results. (I keep thinking they'd make for good tree canopies and foliage at a distance)
Every so often my computer with 16 gig of RAM crashes when using nParticle-based volumetrics.
Is this a RAM issue? And what settings are most taxing on resources? I assume the number of particles and size and density of them don't matter as much as the sheer number of voxels called for in a given scenario. Is this correct?
Every so often my computer with 16 gig of RAM crashes when using nParticle-based volumetrics.
Is this a RAM issue? And what settings are most taxing on resources? I assume the number of particles and size and density of them don't matter as much as the sheer number of voxels called for in a given scenario. Is this correct?