Page 1 of 1

Specifying Render Boolean Object (plane) within Maya?

Posted: Mon Jun 16, 2014 12:40 am
by jfrancis
Is it possible to do the new v3 render Boolean thing from within the Maya plugin? I can't find the pull-down for designating the object as such.

Re: Specifying Render Boolean Object (plane) within Maya?

Posted: Mon Jun 16, 2014 9:28 am
by raduc
Boolean objects are implemented as separate objects in maya, you can make one by pressing the boolean object button in the maya toolbar(see below)
Image
We implemented them in the maya plugin like this (as opposed to having a boolean dropdown in the maxwell render tab) because this way we can show a viewport preview of the cutting area.

Re: Specifying Render Boolean Object (plane) within Maya?

Posted: Mon Jun 16, 2014 11:45 am
by jfrancis
Excellent. Thank you :)

Re: Specifying Render Boolean Object (plane) within Maya?

Posted: Mon Jun 16, 2014 9:11 pm
by jfrancis
PlaneXY looks correct. Its normal is its local Z axis.

PlaneXZ exhibits what should be PlaneYZ behavior. Its normal is its local X axis when it should be Y.

PlaneYZ exhibits what should be PlaneXZ behavior. Its normal is its local Y axis when it should be X.

Re: Specifying Render Boolean Object (plane) within Maya?

Posted: Tue Jun 17, 2014 4:45 pm
by raduc
fixed in the next version

Re: Specifying Render Boolean Object (plane) within Maya?

Posted: Mon Jul 07, 2014 10:13 am
by jfrancis
I'm having a difficulty where any single frame I launch from Maya has the boolean object working fine, but if I batch render from Maya the boolean object no longer has an effect.

Can I do this from Maya? Or do I have to use Studio, or something else?