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maxwell sea wave moving to fast

Posted: Fri Feb 07, 2014 11:34 pm
by igbw712
i simply created a basic maxwell sea object and applied a simple ocean texture to it and the speed of the waves is ridiculously fast. how can i control the speed of the waves? also i'm having trouble figuring out good displacement settings for a realflow displacement that i've on a layered material applied to a nurbs plane. here's link my obviously incorrect settings tried the preset and no luck so far http://colinmain.com/maxwell/displacement.jpg.

Re: maxwell sea wave moving to fast

Posted: Sun Feb 09, 2014 1:42 am
by igbw712
ok i came up with a fix i created a new time node and plugged it into the maxwell sea 'time' attribute and added an expression to the new time nodes 'out time' time_warped.outTime=time1.outTime*.1. the only issue now is when i reload my maya project it ignores the custom time node and reattaches the sea 'time' attribute to the main time node. surely there's a better way of accomplishing this. i mean seriously this should be a main attribute on the sea panel in the attributes editor. wtf?!?

Re: maxwell sea wave moving to fast

Posted: Mon Feb 10, 2014 12:52 pm
by raduc
Thanks for the report, these were both bugs in the plugin and will be solved in the next version.

Re: maxwell sea wave moving to fast

Posted: Mon Feb 10, 2014 5:54 pm
by igbw712
also it would be nice if you could add runtime tiling of the sea plugin.