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Plug-in betas

Posted: Fri Jan 24, 2014 4:23 pm
by Mihnea Balta
Version 3.0.9
  • creating a new custom alpha channel adds the currently selected objects to the channel
  • added a shelf button which allows custom alpha channel mappings to be edited on several objects at once
  • added missing Maxwell scatter parameters
  • fixed: Maxwell scatter density, scale and rotation maps weren't exported
  • fixed: wrong defaults and ranges for scatter variation and rotation parameters
  • fixed: correlated color emitters were exported as XYZ and vice-versa

Re: Plug-in betas

Posted: Fri Feb 14, 2014 1:51 pm
by Mihnea Balta
Version 3.0.10
  • when a custom alpha channel is renamed, its name is updated in all the scene nodes which were using it
  • fixed: the time input of the sea node was replaced with the default value when loading a scene
  • fixed: wrong unit for the time of the sea node (frames were passed as seconds)
  • fixed: incorrect scale and density range exported for Maya fluids
  • fixed: incorrect displacement presets for RealFlow and Modo

Re: Plug-in betas

Posted: Fri Apr 18, 2014 4:11 pm
by Mihnea Balta
Version 3.0.11
  • added support for Maya 2015
  • pack'n'go now copies texture files used by referenced MXM materials
  • fixed: the plug-in was incorrectly adding the frame number to ABC files used by the RFRK particle node
  • fixed: realflow BIN meshes were displayed incorrectly in the viewport
  • fixed: bogus values in the displacement-related dropdowns in the material attribute editor
  • fixed: incorrect camera target (and therefore DOF) if the linear unit was set to something other than centimeters when the camera was created
  • fixed: incorrect lighting and normal mapping for objects with Maxwell materials in Viewport 2.0
Note: the OSX and Linux versions are not available yet.

Re: Plug-in betas

Posted: Thu Apr 24, 2014 12:58 pm
by Mihnea Balta
Version 3.0.12
  • pack'n'go takes into account BIN files for RFRK nodes and texture sequences
  • added support for Maya 2015 on OSX and Linux
  • fixed: MXM import ignored emitter projection textures

Re: Plug-in betas

Posted: Thu Jun 12, 2014 10:41 am
by Mihnea Balta
Version 3.0.13
  • removed obsolete parameters from the UI of the scatter node
  • fixed: possible crash when displaying a scatter node in the viewport
  • fixed: MXS references were not inheriting render flags and were ignoring custom alpha assignments
  • fixed: exporting a MXS during pack'n'go ignored render settings

Re: Plug-in betas

Posted: Tue Jul 01, 2014 4:52 pm
by Mihnea Balta
Version 3.0.14
  • non-absolute MXS and MXI paths are considered relative to the project path
  • fixed: wrong viewport preview for boolean objects when Maya is in Z up mode
  • fixed: region rendering only worked when using the camera set as renderable in the scene settings

Re: Plug-in betas

Posted: Sat Mar 07, 2015 11:53 am
by Mihnea Balta
Version 3.1.5
  • added support for a new hair primitive: curves
  • added support for per-material alpha channels
  • added back support for custom light geometry (MXS references)
  • fixed: volumetric objects could not be exported on Windows 8
  • fixed: wrong rotation for spot lights in FIRE
  • fixed: floating shadows and reflections were not visible when rendering in Draft mode
  • fixed: when launching Maxwell on Linux, an intermediary process was created, instead of parenting Maxwell directly under the main Maya process
Version 3.1.6
  • added support for UDIM textures
  • added settings for extra sampling in the render options dialog
  • fixed: volumetric objects did not work
  • fixed: crash when changing the state of the color management setting (Maya 2015 Extension 1)
Version 3.1.7
  • added support for mapping magnitudes to UV channels in the RFRK mesher
  • fixed: instances produced by the MASH plug-in (and other 3rd party instancers) were not rendered

Re: Plug-in betas

Posted: Tue Mar 24, 2015 3:17 pm
by Mihnea Balta
Version 3.1.9
  • added the *.exr file mask in the browser dialog for RFRK mesher displacement files
  • the volumetric object no longer adds a frame number in the exported particle file path if one isn't present in the file selected by the user. Also improved the detection of the frame padding in case a frame number has to be inserted.
  • fixed: "no layer selected" error when clicking the Blocked Emitters button in the AE for a mesh
  • fixed: wrong viewport preview for the sea object when Maya was in z-up mode
  • fixed: wrong positions for exported particles when Maya was set in z-up mode
  • fixed: native lights were not included in the list of blockable emitters
  • fixed: no VDB file mask in the volumetric object file open dialog
  • fixed the translation from legacy materials to layered was broken

Re: Plug-in betas

Posted: Thu Apr 02, 2015 1:48 pm
by Mihnea Balta
Version 3.1.10
  • added the *.prt extension mask to the Maxwell Particles file dialogs
  • converted materials use the name of the original material, but with an added "Conv" suffix
  • fixed: layered materials converted automatically from legacy materials did not show up in Hypershade
  • fixed: the plug-in was not able to obtain a license on Linux if Shave&Haircut; was also installed (or any other plug-in which uses RLM)

Re: Plug-in betas

Posted: Mon May 25, 2015 8:09 pm
by Mihnea Balta
Version 3.1.11
  • added support for Maya 2016
  • fixed: MEL error about setParent when loading the plug-in

Re: Plug-in betas

Posted: Wed Jun 10, 2015 9:57 am
by Mihnea Balta
Version 3.1.12
  • fixed: FIRE was still running in the background after closing its window
  • fixed: the render resolution for FIRE was capped at 720 pixels horizontally the first time it was started during a Maya session due to misbehaving licensing code

Re: Plug-in betas

Posted: Wed Jul 15, 2015 12:27 pm
by Mihnea Balta
Version 3.1.13
  • fixed: if a Maxwell material was selected in Hypershade and the Hypershade window was subsequently closed, Maya would crash when showing any Maxwell material in the Attribute Editor

Re: Plug-in betas

Posted: Fri Aug 28, 2015 5:21 pm
by Mihnea Balta
Version 3.2.2
  • updated the scatter and grass modifiers with the attributes introduced in Maxwell 3.2
  • added support for stereo lenses
  • exposed the new nested priority material attribute

Re: Plug-in betas

Posted: Fri Sep 18, 2015 6:52 pm
by Mihnea Balta
Version 3.2.3
  • added support for the new render layer combinations
  • added support for the new reflectance render channel
  • added support for the PSD output format
  • added *.prt to the list of supported file extensions in the volumetric object
  • rebuilt with the latest SDK for compatibility with Maxwell 3.1.99.10
  • fixed: invalid enable/disable state for the controls in the global material parameters UI

Re: Plug-in betas

Posted: Fri Sep 25, 2015 11:04 am
by Mihnea Balta
Version 3.2.4
  • fixed: crash when trying to open the FIRE window on a system which does not support Viewport 2.0 (e.g. when running inside a virtual machine)
  • fixed: the plug-in didn't work on Linux if an X server was not running
  • rebuilt for compatibility with Maxwell 3.1.99.11