Page 1 of 1

Mulktilight Emitter Colors are RGB, default to white, no K?

Posted: Tue Dec 31, 2013 12:22 pm
by jfrancis
I have color temperature Kelvin in the 3000 range (pretty orange) but my lights all come out white when I multilight them and if I try to change the color in multilight I get an RGB color picker.

It seems like multilight is ignoring the K correlated color temperature

Re: Mulktilight Emitter Colors are RGB, default to white, no

Posted: Tue Dec 31, 2013 3:46 pm
by choo-chee
I also mentioned that temprature is not working in v3 so for now stick to v2 (I do...)

Re: Mulktilight Emitter Colors are RGB, default to white, no

Posted: Tue Dec 31, 2013 6:44 pm
by jfrancis
:|

Re: Mulktilight Emitter Colors are RGB, default to white, no

Posted: Wed Jan 01, 2014 12:07 am
by jfrancis
It seems like if you design the emitter material as correlated color in mxed and import it into Maya it works using the correlated color even though it thinks it's an RGB color of white, but if you actually set it for correlated it then it actually uses the RGB color of white, so as long as you don't mess with it, you can change the brightness, at least.

And if you 'break it' you have to re-import it.

Re: Mulktilight Emitter Colors are RGB, default to white, no

Posted: Wed Jan 01, 2014 2:34 am
by jfrancis
choo-chee wrote:for now stick to v2 (I do...)

That's what I'm doing now; good advice.

Just rolled back to v2.

Re: Mulktilight Emitter Colors are RGB, default to white, no

Posted: Wed Jan 01, 2014 10:12 am
by choo-chee
jfrancis wrote:
choo-chee wrote:for now stick to v2 (I do...)

That's what I'm doing now; good advice.

Just rolled back to v2.
impossible to render night scenes without emitters at 3500-4000 deg. :(