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Split Animation no. of frames on a 64 Cores Opteron Machine
Posted: Sat Feb 09, 2013 4:27 pm
by voxelpictures
Hi Everybody,
I have a 64 Opteron render machine. if i batch render from maya on it, i render a frame at a time.
Can i split those physical 64 cores so that maxwell use say 2 cores per frames in aimation?
Thanks in advance!
Roshan
Re: Split Animation no. of frames on a 64 Cores Opteron Mach
Posted: Sat Feb 09, 2013 5:00 pm
by voxelpictures
The answer could be:
Opening multiple render nodes on the 64core machines?
Thanks for updating.
Re: Split Animation no. of frames on a 64 Cores Opteron Mach
Posted: Mon Feb 11, 2013 10:30 am
by Mihnea Balta
I don't think you can do this straight out of Maya batch. You could write a script which starts multiple Maya batch commands in parallel and set the number of threads for each Maxwell instance to 2, but it requires a bit of MEL knowledge.
If you want to do this so you can get quick feedback on all the frames, you could instead render the animation to low SL using a single Maya batch process, then resume the render with a higher target SL if you're happy with the results. You will need to pass the -trytoresume flag to Maxwell in the "Additional Flags" field when you run the second pass, so that it resumes rendering from the existing SL automatically, without prompting you.