Page 1 of 1
camera projection node
Posted: Mon Jun 18, 2012 8:17 pm
by Gary Bidwell
I'm trying to get the camera projection node to work in maxwell.
This renders ok in maya software but the image gets distorted in maxwell.
I've assigned a lambert material to a ground plane and plugged a projection node with image in to the colour.
Cheers.
Re: camera projection node
Posted: Tue Jun 19, 2012 5:23 pm
by Gary Bidwell
Here's a screen grab:

Re: camera projection node
Posted: Tue Jun 19, 2012 7:30 pm
by Mihnea Balta
Maxwell does not support texture projection internally so the plug-in "fakes" it by computing projected UVs at each vertex. This is only an approximation and it causes distortion. The severity of the artifacts depends on the angle of the camera to the projection surface and the density of the mesh. Until Maxwell supports projection directly, the only solution is to subdivide the mesh to the point where the artifacts disappear or are tolerable (which can be impractical in some cases).
Re: camera projection node
Posted: Wed Jun 20, 2012 1:23 pm
by Gary Bidwell
cool, cheers.
Subdividing the plane by 32 gives roughly the right result.
cheers.