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using ramps to drive emitter transparency.

Posted: Tue Nov 29, 2011 4:48 pm
by Gary Bidwell
Is it possible to use a Maya UV ramp to have my emitter fade to transparent on the edges of a simple plane.

Re: using ramps to drive emitter transparency.

Posted: Tue Nov 29, 2011 5:06 pm
by Mihnea Balta
No, procedural texture nodes are not supported. You could manually bake the ramp to a texture and then use that.