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[help] maya help

Posted: Sun Nov 13, 2011 4:20 pm
by choo-chee
not sure if it's maxwell or maya viewport issue, but suddenly all polygons display as single sided after switching to "textured" (6), but in shaded (5) they look double sided. cannot find how to fix that... somebody knows how ?

Re: [help] maya help

Posted: Sun Nov 20, 2011 3:14 pm
by choo-chee
no one knows ...?

Re: [help] maya help

Posted: Sun Nov 20, 2011 6:25 pm
by dmeyer
Are your surface normals pointing the right direction?

Re: [help] maya help

Posted: Sun Nov 20, 2011 11:19 pm
by r3dcube
Yea I see what you mean. As I usually have back face culling on I'm not sure how to undo it. Resetting it to defaults doesn't fix it either. Looks as if it's something to do with the shader though.

If you go into your shading tab and tick on "use default material" it fixes the problem(Pretty sure textures will disappear though). Also if your in Maxwell persp rather then Maya's default persp everything double sided appears again.

Re: [help] maya help

Posted: Mon Nov 21, 2011 9:05 am
by Mihnea Balta
It's an issue with the Maxwell material code, we'll take care of it for the next build.

Re: [help] maya help

Posted: Mon Nov 21, 2011 9:10 am
by choo-chee
thanx all, I'm not sure a new build will help me since I'm using old maxwell but who knows ... it was ok but suddenly changed to this strange behavior.

Re: [help] maya help

Posted: Mon Nov 21, 2011 9:14 am
by Mihnea Balta
Does it do it on every scene?

Re: [help] maya help

Posted: Mon Nov 21, 2011 9:23 am
by choo-chee
yeah, I tried playing with camera clips, shaders, whatever... maybe it's because I've installed a newer driver from Nvidia.
I don't get it. It worked perfect for years and now this...