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Zdepth Maya plug

Posted: Thu Jun 30, 2011 1:16 am
by voxelpictures
Hello Guys,

What is the correct workflow to get the Zdepth Channel to work properly inside maya for animation?
I set the min/max values to min:1/max= Max distance (farest object in camera view) of the actual camera according to the values collected from the ''Maya distant locator tool'' but the Zdepth comes out FULL BLACK&WHITE!! No gradients at all!...its like an ALPHA!!

What im i missing? Thanks in advance...

Re: Zdepth Maya plug

Posted: Thu Jun 30, 2011 12:57 pm
by Mihnea Balta
The number which comes out from the distance tool is in centimeters (or whatever unit is set for distances in preferences -> settings -> working units). Maxwell expects the Z range to be specified in meters, so you'll have to divide the distance by 100.

Re: Zdepth Maya plug

Posted: Thu Jun 30, 2011 2:03 pm
by voxelpictures
Perfect! Thanks a lot!