Some bugs and Feature requirements(Maya2009)
Posted: Fri Aug 27, 2010 1:45 pm
Hi!
These are some bugs I found.
-The shadding group never appear in the Attribute editor,it is needed to go to the Hypershade to select it.
-Name prefix and render layers are not rendered properly in command line mode. Th renderer render the correct layer but the name given to the folder of the layer is the selected in the maya scene.
-Referenced Render layers are not working fine in command line render
-Variations in Intensity from Skydome or IBL are not exported correctly from Maya,the scene exported is not affected by the changes, always export the same value.
-Maya Crash : When an object has several materials assigned by polygon and the object is set to mode3 (smooth preview) Maya crash, Maya do not crash if the object is not smoothed.
-Wrong naming in the file naming when OpenXR is used, instead of exr use psd, the same for radiance hdr and jp2
Remember I am using Maya 2009 so it is possible in other versions the bugs will not exist.
Can any body check this?
Some improvements I would like to have in next versions, some are only proposals.
-Z-Buffer, How to set up correctly? I prefere the adjustment was automatic, for instance same as far and near or base on Maya scene settings.
-Suport Image Planes or better solution for enviroment background.
-Support procedural maps.
-Availabillity to add a maya -maxwell flag for Output Image Depth in command line.
-Swatches from maxwell shadders are not kept, so the render must be do everytime the scene is opened. I know swatches requires to render the shadder, I wonder if it would be possible to create a fast render (real time or an aproximation with textures) for that. Normally are showed all with a default grey lambert.
-It would be appreciate a global Dispalcement scale in render settings same as global scale or attenuation.
-Better implementation for passes, same way as mental, renderman .
-No limits for values in lights emitters ( instead of that or in case there was any limitation a multiplier will be appreciate)
-It would be possible to export the light shaders from Maxwell Render multylight as MXM? So you could reimport the values from changes in multilight. (I know this is tricky)
-Maya flag for exporting MXS in command line.
-Show a message when there is no space for temporal files
-Availabillity to change the temp directory for temporal files in the maxwell settings.
These are some bugs I found.
-The shadding group never appear in the Attribute editor,it is needed to go to the Hypershade to select it.
-Name prefix and render layers are not rendered properly in command line mode. Th renderer render the correct layer but the name given to the folder of the layer is the selected in the maya scene.
-Referenced Render layers are not working fine in command line render
-Variations in Intensity from Skydome or IBL are not exported correctly from Maya,the scene exported is not affected by the changes, always export the same value.
-Maya Crash : When an object has several materials assigned by polygon and the object is set to mode3 (smooth preview) Maya crash, Maya do not crash if the object is not smoothed.
-Wrong naming in the file naming when OpenXR is used, instead of exr use psd, the same for radiance hdr and jp2
Remember I am using Maya 2009 so it is possible in other versions the bugs will not exist.
Can any body check this?
Some improvements I would like to have in next versions, some are only proposals.
-Z-Buffer, How to set up correctly? I prefere the adjustment was automatic, for instance same as far and near or base on Maya scene settings.
-Suport Image Planes or better solution for enviroment background.
-Support procedural maps.
-Availabillity to add a maya -maxwell flag for Output Image Depth in command line.
-Swatches from maxwell shadders are not kept, so the render must be do everytime the scene is opened. I know swatches requires to render the shadder, I wonder if it would be possible to create a fast render (real time or an aproximation with textures) for that. Normally are showed all with a default grey lambert.
-It would be appreciate a global Dispalcement scale in render settings same as global scale or attenuation.
-Better implementation for passes, same way as mental, renderman .
-No limits for values in lights emitters ( instead of that or in case there was any limitation a multiplier will be appreciate)
-It would be possible to export the light shaders from Maxwell Render multylight as MXM? So you could reimport the values from changes in multilight. (I know this is tricky)
-Maya flag for exporting MXS in command line.
-Show a message when there is no space for temporal files
-Availabillity to change the temp directory for temporal files in the maxwell settings.