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Maxwell Ref Material not showing in viewport

Posted: Fri May 28, 2010 10:48 am
by ababak
I make a new scene, create a cube and apply a new Maxwell Ref Material. Then I press "Library" and select materials from /Applications/Maxwell 2/materials database/mxm files/. It appears that some of them (like carpaints, soap bubble, frosted glass, sss) appear as grey in '6' mode, some of them (like oilpaint_bvirion) appear desaturated.

Re: Maxwell Ref Material not showing in viewport

Posted: Fri May 28, 2010 11:53 am
by Mihnea Balta
At the moment the plug-in only displays the active texture in the viewport, if any (and without color correction). If there are no textures, it uses gray. We'll change it in a future build to use the reflectance 0 color of the first BSDF in the first layer when there are no textures.