- Sat Nov 14, 2009 1:15 pm
#314757
I can't figure out why clear-type materials (glass, plastic, etc.) aren't rendering properly on thin geometry in my scenes; such as car windshields. The materials work great on thicker objects when I place them in a scene, however very thin ones show up as almost black. I've check the transparency settings and significantly increased the attenuation distance however am seeing no difference. What am I doing wrong?


- By Mark Bell