- Mon Oct 05, 2009 5:52 pm
#310642
Version 2.0.30
- updated the car paint wizard to match MXED
- added the metal and SSS wizards (request)
- fixed: the maxwell material rendered black in high quality mode if the viewport didn't have focus (report)
- fixed: the range of the environment offsets was wrong (report)
- fixed: 32-bit TIFF images were too dark when brought back into Maya's render view due to lack of gamma correction (report)
- fixed: the library and gallery browsing buttons didn't work on OSX and Linux if the Maxwell installation path contained spaces (report)
- fixed: under some circumstances, the material tree was only 3 pixels wide on Windows (report)
- fixed: Maya crashed on OSX if a render didn't produce an image file, e.g. when the scene had missing textures (report)
- fixed: high quality viewport rendering didn't work on OSX with ATI GPUs (report)
- Transparency is not supported for the viewport preview of layered materials.
- The state of the BSDFs is not taken into account by the preview code; disabled BSDFs are still drawn.
- Diffuse lighting in the high quality viewport is wrong. This is most noticeable with bright environments like the physical sky.
- Layers with no BSDFs draw garbage in the viewport.
- The high quality viewport preview uses the reflectance 0 - 90 ramp from Maxwell 1.7, so it doesn't match what 2.0 is producing.
- In the high quality viewport, bright spots from the environment (e.g. the sun) appear square with sharp edges in glossy reflections instead of round and fuzzy.