User avatar
By Mihnea Balta
#357264
Version 2.7.4
  • Maya 2013 is supported
  • added Maxwell grass
  • updated the command line render flags for pre- and post- MEL scripts to match the built-in renderer
  • projecting UVs works when no placement object is present
  • added support for cubic and spherical texture projections
  • increased maximum f/stop value to match Studio
  • added anamorphic bokeh settings in the Maxwell camera attributes panel
  • added render flags for the MXS reference objects
  • bump maps are exported as disabled when bump mapping is off, instead of being completely ignored
  • PaintFX hair can generate root UVs
  • added a new entry in the list of displacement types: "3D RealFlow"
  • particle mass, age, color and UV are exported to the MaxwellParticles extension when present
  • PXY files can be used with the MaxwellParticles extension
  • added back the region rendering controls on the camera attribute editor; the Maya region settings take precedence when using region rendering
  • the rendered region is applied on top of the existing Render View image
  • smoothed meshes with per-face material assignments are supported
  • fixed: FIRE was not refreshed when moving a MXS reference object
User avatar
By Mihnea Balta
#358225
Version 2.7.5
  • added support for image sequences in the image-based environment
  • the Maxwell root directory can be specified through the MAXWELL2_ROOT environment variable and maxwell2Root option var on all platforms
  • fixed: the library and gallery browsers didn't work
  • fixed: revoxelization in FIRE after any kind of scene change
  • fixed: wrong maximum value for grass bend angle
  • fixed: wrong face-shader mappings for subdivided meshes under certain circumstances
  • fixed: the "focus to" shelf button didn't work if the object was part of a group
  • fixed: FIRE didn't refresh when a camera parameter was changed through an expression
Version 2.7.6
  • fixed: extensions (hair, grass etc.) were broken in 2.7.5
User avatar
By Mihnea Balta
#361695
Version 2.7.8
  • the Maxwell-specific attributes are always present in Maya 2012 and above, so they can be manipulated directly with setAttr and they show up in the spreadsheet editor
  • the UI controls for the Maxwell-specific attributes behave just like the controls for the built-in attributes in Maya 2013 and above, so there's no need to use the Extra Attributes rollup anymore
  • render flags can be set on transform nodes, overriding the settings for all the children of the transform
  • FBX import and export supports Maxwell materials
  • geometry and materials can be imported from MXS files
  • fixed: the hide to secondary rays, GI and z-clip flags were not working on MXS references
  • fixed: a Maxwell viewport was created every time the settings window was closed
Note: the FBX import/export feature was added to be able to exchange scenes in FBX format between Max and Maya. In order for it to work, you will need to upgrade the FBX plug-ins in both Max and Maya to version 2013.3 from this page.
User avatar
By Mihnea Balta
#363705
Version 2.7.11
  • added support for Maya 2013.5
  • added the -l flag for command line rendering which selects the active render layer
  • pack'n'go can export the scene to MXS
  • added the ability to control the viewport display color for all the Maxwell objects (MXS reference, instancer, RFRK objects etc.)
  • fixed: the viewport did not update after removing a sequence from a RFRK mesher
  • fixed: pack'n'go no longer overwrites the current scene if "Save Maya Scene" is enabled
  • fixed: the OSX installer did not contain the MXI image format plug-in
  • fixed: the OSX installer copied all files, for all Maya versions, regardless of which versions are actually installed
  • fixed: the Maya 2013 build did not work on some Linux distributions
User avatar
By Mihnea Balta
#365609
Version 2.7.12
  • improved export times when there are many hidden objects
  • added the option to disable camera movement export for motion blur
  • FIRE supports isolation mode
  • added settings for drawing MXS references and Maxwell instances as meshes instead of point clouds
  • added a "solo" setting for material layers
  • added a Maxwell category in the create new material dialog
  • the HUD (resolution gate, film gate etc.) can be turned off in the FIRE window
  • fixed: pack'n'go didn't work when used from the File/Export menu
  • fixed: crash in Maya 2013.5 when emitters were used
  • fixed: when multiple Maxwell objects were selected, only the first one was highlighted in the viewport
  • fixed: wrong framing in FIRE when the aspect ratio of the FIRE window didn't match the render aspect ratio
  • fixed: wrong framing in some cases when vertical film offset was used
  • fixed: Python API: SetAttribute() for material components didn't work if the attribute was a color
User avatar
By Mihnea Balta
#367366
Version 2.7.15
  • added support for Maya 2014
  • added a Match Render Resolution command in the Viewport menu of the FIRE window
  • merged the start and stop FIRE menu commands into a single toggle item
  • materials for PaintFX can be specified at the brush level. If a material is also specified on the stroke, the stroke material takes precedence.
  • added a menu command in the FIRE window to send the image to the render view
  • added focus to and start/stop buttons in the FIRE window
  • added exposure controls at the top of the FIRE window
  • the object ID color is taken from the deepest level of the hierarchy where it is set, so that shapes can override the colors set in the transforms
  • added an image preview window
  • when importing MXS files, objects and triangles without materials use the default Maya material
  • added sl, width, height, shutter, iso and fstop keywords to the render view overlay text
  • hair vertex colors are converted to linear space
  • improved export times in scenes with deeply nested hierarchies
  • fixed: numeric render options were not working in the render view overlay text
  • fixed: objects with a single material which was assigned to each face, instead of at object level, were imported without a material from MXS
  • fixed: the material ID color wasn't imported from MXM files
  • fixed: the IES point cloud was not oriented correctly when Maya was set in Z up mode
  • fixed: incorrect UV coordinates when a material with projected textures is assigned per face
  • fixed: adding a new layer to a material re-enabled all the disabled layers
  • fixed: full reexport in FIRE when a single object is changed
  • fixed: Maya instances were exported multiple times
  • fixed: the color correction attributes were not imported from MXM files in Maya 2012 and up
User avatar
By Mihnea Balta
#368317
Version 2.7.18
  • added a setting to control if FIRE takes isolation mode into account
  • upgraded Shave SDK to version 7
  • the plug-in displays an error when exporting a material or rendering if a layered material has displacement, but no layers
  • increased maximum number of projection channels per material to 16
  • the plug-in detects when multiple projected textures with identical parameters are assigned to the same material and creates a single UV set
  • fixed: changes to the isolation list didn't always reflect in FIRE
  • fixed: crash when trying to read preview images for materials with very long names
  • fixed: particle instancers didn't render
  • fixed: FIRE could not be started if an object was parented to the active camera
User avatar
By Mihnea Balta
#372093
Version 2.7.20
  • the BIN mesh loader subtracts the frame offset from the current time instead of adding it, to make it consistent with the RFRK mesher and particle loader
  • added relative coordinates to region rendering controls
  • added support for the camera shake attribute
  • added a flag which controls motion export at the transform level
  • the tiling factors are inverted when importing a texture with real scale enabled
  • fixed: FIRE crashed in some cases when the scene could not be exported
  • fixed: wrong viewport display for some maxwell objects when maya is set to Z up
  • fixed: no mesh preview in Viewport 2.0 for some Maxwell objects
  • fixed: the render camera wasn't exported in some cases

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