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and so it begins. Maya Maxwell 2 problems

Posted: Thu Sep 24, 2009 6:35 pm
by cgbeige
So I begrudgingly bought the overpriced upgrade and now the bug reporting starts. Testing two scenes, I've already seen this:

- Maya 2009 SP1a sometimes crashes when getting the render result back from Maxwell.app
- The color space is specified as sRGB but if I set the 32-bit TIFF to sRGB in Nuke, the color shifts to look like the image below.
- Tone mapping for 32-bit images rendered from Maya is off. It sends back this:

Image

So the big question is - can I get $10 back for every bug or crash reported in the first week? Also, what's with the new quicklook plug-ins for OS X? Where I used to get previews of mxm files, I get nothing but a big icon now.

Re: and so it begins. Maya Maxwell 2 problems

Posted: Thu Sep 24, 2009 8:10 pm
by RichG
Can't comment on your other problems but my MXM previews are working here. Both new and legacy ones.

OSX 10.5.8 Quad core. Are you on Snow Leopard? I had all sorts of problems with that so I've gone back for the short term.

Re: and so it begins. Maya Maxwell 2 problems

Posted: Thu Sep 24, 2009 8:51 pm
by cgbeige
ok - I fixed it. I had an old copy of the Quicklook plug-in in my home user library. As for the other stuff, that's still a problem

Re: and so it begins. Maya Maxwell 2 problems

Posted: Thu Sep 24, 2009 10:50 pm
by Mihai
I guess this may be a Maya problem/Maya plugin problem? In that case I'll move it to the Maya plugin forum.

Re: and so it begins. Maya Maxwell 2 problems

Posted: Thu Sep 24, 2009 11:49 pm
by cgbeige
ok - it seems that if a render fails and you have TIFF as the file type it invariably crashes Maya.

Re: and so it begins. Maya Maxwell 2 problems

Posted: Fri Sep 25, 2009 9:26 am
by Mihnea Balta
What do you mean by the render failing? Can you post the crash log next time it happens?

Re: and so it begins. Maya Maxwell 2 problems

Posted: Fri Sep 25, 2009 4:02 pm
by cgbeige
if I send a render that is missing a texture or something to cause the render to not work and exit Maxwell.app, Maya will then crash

Re: and so it begins. Maya Maxwell 2 problems

Posted: Fri Sep 25, 2009 5:26 pm
by cgbeige
some new problems:
- the Layered Material's Browse Library and MXM Gallery buttons don't do anything.
- My only option for Hardware Texturing of basic Maxwell mats is combined now. I have to use the UV editor to pick another image.

Re: and so it begins. Maya Maxwell 2 problems

Posted: Fri Sep 25, 2009 5:39 pm
by cgbeige
ok - so now it's crashing regardless of whether the render is successful or not. I'll post a crash log in a minute after I make sure it's not on my software's end

Re: and so it begins. Maya Maxwell 2 problems

Posted: Fri Sep 25, 2009 6:00 pm
by cgbeige
edit - nevermind. alpha works

Re: and so it begins. Maya Maxwell 2 problems

Posted: Fri Sep 25, 2009 6:05 pm
by cgbeige
Just crashed again (I think that's 15 times now in a day). I want to submit a crash report but the forum is telling me that I am over the max characters. Here's a link

http://www.3eige.com/cgtalk/mxcrash.txt

Re: and so it begins. Maya Maxwell 2 problems

Posted: Fri Sep 25, 2009 6:42 pm
by cgbeige
revised - embedded alphas DON'T work in anything but 8-bit images...

Re: and so it begins. Maya Maxwell 2 problems

Posted: Fri Sep 25, 2009 8:00 pm
by cgbeige
Can I request that EXR be added as a format in the Maya plug-in? thx

Re: and so it begins. Maya Maxwell 2 problems

Posted: Fri Sep 25, 2009 9:46 pm
by Mihnea Balta
To select an individual texture to be displayed in the viewport, go to the global settings item in the material tree and you will have a dropdown with all the textures. You also have a button called "enable viewport override" in the maxwell rollup of each texture node which does the same thing.

The crash you're seeing when trying to read back the rendered images is a problem with the image library we are using on OSX. See this thread for more details and possible workarounds (the thread is about TGA files, but the problem extends to TIFF as well). We will fix the problem as soon as possible and release a plug-in update.

Re: and so it begins. Maya Maxwell 2 problems

Posted: Fri Sep 25, 2009 9:58 pm
by cgbeige
I'm running OS X 10.6.1