#377668
I've been using the "duplicate special" method you ppl gave me.
However it is a bit problematic: sometimes I accidentally use the regular duplicate for MXS or use the special for regular object...
Is there a way to change the way maya identifies MXS objects so they are considered "regular" like other poly/nurbs objects?
that way it will be much easier to duplicate them and also grouping will work smoother ...

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