- Thu Jun 25, 2015 1:41 pm
#387238
Hey i got a issue in my latest scene.
I have tried debugging it for some time now, but seems like i need to call for help.
Here is a link to the 3ds max file if anyone is intrested in checking it out.
http://we.tl/TAXbmCa4Jn
EDIT:
Here is a MXS file of the scene.
http://we.tl/s6VDHbqqu4
The problem seems to occure around hairfarm and mxLights in the 3ds max scene.
I have cleaned up this scene to only contain the core items.
1 - Head (without displacement)
1 - Hairfarm mesh (Eye brows)
2 - MxLights
The scene is originaly lighted with a HDRI but i don't have the rights to share that. So in the uploaded file its switched to Physical sky, this does not affect the freezing at SL 1 at 99%
The problem is, when i'm hitting render with all lights and all objects visible and on. Max will send the scene to maxwell render and start rendering. the render will start voxelating without any problems and then start rendering. When the rendering starts you can see SL:1 and the rendering bar go from 0-> 23->45->60-> and end up at 99% there it will stop. and anyway how long i wait it will stay there.
There is 3 solutions to the problem.
1 - Hide the hairfarm mesh (now it renders perfectly fine, obviously a bad solution, because i want the hair)
2 - Lower the amount of hairs generated in the hairfarm mesh to something redicilusly low ( now it renders fine, but again, a bad asolution as now the hair looks shit.)
3 - Hide/turn of the mxlights (This is where things gets strange, turning of or hiding the mxlights seems to fix the freezing, only rendering with the physicalsky/HDRI)
So this is what i got so far. There is something between the lights placed in the scene and the hairfarm mesh.
SPEC:
3ds max 2015 SP3
Maxwell plugin 3.1.8
Maxwell render 3.1.1.0
Hairfarm 2.4.5 (build 168)
Best regards.
-Mats
I have tried debugging it for some time now, but seems like i need to call for help.
Here is a link to the 3ds max file if anyone is intrested in checking it out.
http://we.tl/TAXbmCa4Jn
EDIT:
Here is a MXS file of the scene.
http://we.tl/s6VDHbqqu4
The problem seems to occure around hairfarm and mxLights in the 3ds max scene.
I have cleaned up this scene to only contain the core items.
1 - Head (without displacement)
1 - Hairfarm mesh (Eye brows)
2 - MxLights
The scene is originaly lighted with a HDRI but i don't have the rights to share that. So in the uploaded file its switched to Physical sky, this does not affect the freezing at SL 1 at 99%
The problem is, when i'm hitting render with all lights and all objects visible and on. Max will send the scene to maxwell render and start rendering. the render will start voxelating without any problems and then start rendering. When the rendering starts you can see SL:1 and the rendering bar go from 0-> 23->45->60-> and end up at 99% there it will stop. and anyway how long i wait it will stay there.
There is 3 solutions to the problem.
1 - Hide the hairfarm mesh (now it renders perfectly fine, obviously a bad solution, because i want the hair)
2 - Lower the amount of hairs generated in the hairfarm mesh to something redicilusly low ( now it renders fine, but again, a bad asolution as now the hair looks shit.)
3 - Hide/turn of the mxlights (This is where things gets strange, turning of or hiding the mxlights seems to fix the freezing, only rendering with the physicalsky/HDRI)
So this is what i got so far. There is something between the lights placed in the scene and the hairfarm mesh.
SPEC:
3ds max 2015 SP3
Maxwell plugin 3.1.8
Maxwell render 3.1.1.0
Hairfarm 2.4.5 (build 168)
Best regards.
-Mats
Last edited by stir on Thu Jun 25, 2015 3:24 pm, edited 1 time in total.