- Sun Nov 30, 2014 1:51 pm
#384108
There are some things in the UI of the plugin that have bugged me for ages. If maybe some of these could be fixed/improved in the future, it would be greatly appreciated (not just by me, I think)!
File selection:
- Filename display inside file buttons should be aligned to the right, so that filenames remain readable even with long paths.
- When opening the ‘Open Maxwell file texture’ dialog for a file button that already has a file associated, the file path of that file should be set as the initial dialog folder and the filename should be assigned to the filename field (common practice for windows applications).
Preview rendering:
- Scene selection as in MXED would be nice. Or at least use the ‘sample type’ setting of the material editor (sphere, cylinder, cube)
- Better render quality. The blurry low-res preview is not very useful at the moment.
Better bitmap modification:
- Having just basic brightness and contrast control makes it difficult to adjust maps. A histogram based level or curve control could be so much more powerful for complex materials (especially for roughness and weight maps).
Map instancing:
- While it is currently possible to use map instances within a MaxwellMaterial, all these references are unfortunately lost when saving/loading .mxm files or when editing with MXED.
Bitmap preview window:
- Zoom buttons should be better readable (also, minus should be on the left)
- It needs faster mouse-centered zoom via wheel zoom
- Display of current mouse coordinates and color value in status bar would be nice
- BUG: RGB channels are shifted slightly for gray scale images, creating color fringes (especially apparent on vertical black/white edges)
File selection:
- Filename display inside file buttons should be aligned to the right, so that filenames remain readable even with long paths.
- When opening the ‘Open Maxwell file texture’ dialog for a file button that already has a file associated, the file path of that file should be set as the initial dialog folder and the filename should be assigned to the filename field (common practice for windows applications).
Preview rendering:
- Scene selection as in MXED would be nice. Or at least use the ‘sample type’ setting of the material editor (sphere, cylinder, cube)
- Better render quality. The blurry low-res preview is not very useful at the moment.
Better bitmap modification:
- Having just basic brightness and contrast control makes it difficult to adjust maps. A histogram based level or curve control could be so much more powerful for complex materials (especially for roughness and weight maps).
Map instancing:
- While it is currently possible to use map instances within a MaxwellMaterial, all these references are unfortunately lost when saving/loading .mxm files or when editing with MXED.
Bitmap preview window:
- Zoom buttons should be better readable (also, minus should be on the left)
- It needs faster mouse-centered zoom via wheel zoom
- Display of current mouse coordinates and color value in status bar would be nice
- BUG: RGB channels are shifted slightly for gray scale images, creating color fringes (especially apparent on vertical black/white edges)