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Visility options for "Normal Objects"

Posted: Wed Sep 17, 2014 7:30 pm
by PCONCA
Why a "Normal object" like a cube, cilinder...etc... hasn´t the visility options in the Objects Properties tab?

the MXLights have it, why not a "Normal Object"? (In Maya both Normal objets and MXLights have it...)

And I said it because it´s very confused for use doing the Invisible Emitters and other stuff... I don´t know if it´s a bug or not... Thanks in Advance!

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Re: Visility options for "Normal Objects"

Posted: Thu Sep 18, 2014 11:30 am
by Fernando Tella
Those are in General tab.

Re: Visility options for "Normal Objects"

Posted: Thu Sep 18, 2014 11:50 am
by PCONCA
Thanks Fernando Tella!!!

I know it... but this isn´t the question....the question I think is that is confusing for new users, and if in other programs and in 3DSMax too, the settings of a renderer are ever in the "Renderers Settings Tab", why this not in 3DSMax like in Maya?... the rendering settings on the rendering tab...and Voilà all clear...XD

and what you said is not related on the documentation, or I don´t see it, I offers thi to only do a improvement of the plugin because I think it will help People (of course new users) to understand better some stuff.

and what of these unclic (it´s more confusing I think...may be not for you or for me but it would be for other people and more if it isn´t in documentation)

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Re: Visility options for "Normal Objects"

Posted: Thu Sep 18, 2014 12:15 pm
by Fernando Tella
Sorry I thought it was just a question.
Yep, it can be a bit confusing. Properties that apply mixed with others that don't, but that's where max puts rendering visibility control. VRay just uses a different window for that and I think I would prefer it as max's properties window gets very slow to open when the scene is heavy. It would be all related to Maxwell packed in one place.

Re: Visility options for "Normal Objects"

Posted: Sat Sep 20, 2014 1:32 am
by bruno.sdi
Fernando, I have been noticing (since mxV3) that Max's properties window is quite slow to open, not sure why this happens but I know iit wasn't like that on V2... I also think it gets slower depending on the amount of emitters you have on the scene, still can't find a pattern for this behaviour though.
Anyone noticed this from V2 to V3?

Re: Visility options for "Normal Objects"

Posted: Mon Sep 22, 2014 9:06 am
by Mihnea Balta
As a rule, we do not duplicate functionality from the host application. If Max has a "hide to camera" checkbox, we'll use that. People who are familiar with Max will find it even more confusing that the checkbox they know doesn't work, and they have to use a different checkbox, with the same name, in some other part of the UI. Meshes have visibility options in Max. Lights don't. That's why the MXLight object has the visibility checkboxes in a different place.

We will investigate if the slowness when opening the object properties window is caused by our plug-in.

Re: Visility options for "Normal Objects"

Posted: Mon Sep 22, 2014 1:31 pm
by PCONCA
Well I understand!!!

Thanks!

Re: Visility options for "Normal Objects"

Posted: Tue Sep 23, 2014 2:05 pm
by Fernando Tella
bruno.sdi wrote:Fernando, I have been noticing (since mxV3) that Max's properties window is quite slow to open, not sure why this happens but I know iit wasn't like that on V2... I also think it gets slower depending on the amount of emitters you have on the scene, still can't find a pattern for this behaviour though.
Anyone noticed this from V2 to V3?
I can't tell if it started to happen with the change of Maxwell version, hmm, it could be. I always thought it was something related to 3dsmax. My feeling is that it has more to do with the amount of objects in the scene more than the amount of emitters. It has happened here with only sun + sky.
As a rule, we do not duplicate functionality from the host application. If Max has a "hide to camera" checkbox, we'll use that. People who are familiar with Max will find it even more confusing that the checkbox they know doesn't work, and they have to use a different checkbox, with the same name, in some other part of the UI. Meshes have visibility options in Max. Lights don't. That's why the MXLight object has the visibility checkboxes in a different place.
For me it's ok if properties dialog didn't have that slowness problem.

Re: Visility options for "Normal Objects"

Posted: Fri Sep 26, 2014 7:05 pm
by bruno.sdi
Fernando Tella wrote:
I can't tell if it started to happen with the change of Maxwell version, hmm, it could be. I always thought it was something related with 3dsmax. My feeling is that it has more to do with the amount of objects in the scene more than the amount of emitters. It has happened here with only sun + sky
You might be right when you say it's probably related to the amount of objects in the scene, as I noticed this behaviour on a scene with an HDRI only... But I still think it only started since V3 as I never noticed this before...

Cheers.

Re: Visility options for "Normal Objects"

Posted: Sun Nov 09, 2014 2:00 am
by Fernando Tella
Mihnea Balta wrote:We will investigate if the slowness when opening the object properties window is caused by our plug-in.
Any news on that Mihnea? Lately I've been "forced" to use Vray for some projects I had to do with other people and didn't notice any remarkable delay when opening properties window. Changing the render engine to Maxwell triggered the problem.

Thanks!

Re: Visility options for "Normal Objects"

Posted: Thu Nov 13, 2014 2:17 pm
by Fernando Tella
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Re: Visility options for "Normal Objects"

Posted: Thu Nov 13, 2014 5:26 pm
by Mihnea Balta
Sorry, we haven't had time to look into it yet, but we're solving some other stuff in the Max plug-in now, so we should be able to check this problem too.

Re: Visility options for "Normal Objects"

Posted: Thu Nov 13, 2014 7:33 pm
by Fernando Tella
Thanks!

Re: Visility options for "Normal Objects"

Posted: Fri Jan 16, 2015 1:00 pm
by Fernando Tella
Any news on this problem? I keep bumping on it and it's quite annoying. Features included in properties panel are more on each Maxwell version but cannot be reached with a minimum comfort in complex scenes.

Cheers!

Re: Visility options for "Normal Objects"

Posted: Tue Jan 20, 2015 10:11 am
by Mihnea Balta
I'm working on it this week, I'll let you know when I have a solution.