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BUG: Global normal map flip settings still broken

Posted: Sun Aug 31, 2014 12:39 pm
by gmenzel
The Flip X, Flip Y and Wide Z settings are ignored for normal maps in the Global Parameters section of a material. The map always renders with the default settings (no flip). This bug existed since the 2.x version and I had hoped that it would have be fixed in version 3. But it's still there.

The only workaround at the moment is to manually Y-flip all normal maps in Photoshop. Am I really the only one who uses global normal maps?

Re: BUG: Global normal map flip settings still broken

Posted: Fri Sep 05, 2014 1:55 pm
by gmenzel
Could someone from NextLimit confirm that this will be taken care of in a future update?

Re: BUG: Global normal map flip settings still broken

Posted: Mon Sep 08, 2014 11:06 am
by Mihnea Balta
I have just uploaded version 3.0.34 of the plug-in, which should solve this problem. It is available in the early builds area. I apologize for the delay.