#382627
The Flip X, Flip Y and Wide Z settings are ignored for normal maps in the Global Parameters section of a material. The map always renders with the default settings (no flip). This bug existed since the 2.x version and I had hoped that it would have be fixed in version 3. But it's still there.

The only workaround at the moment is to manually Y-flip all normal maps in Photoshop. Am I really the only one who uses global normal maps?

Hi there, after a texture tag has been assigned to[…]

Rhino6 Plugin / Rhino Crash

Having fun on my own thread here :) It appears tha[…]

The script will be useful and i think it is easy t[…]