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Hair and Fur Modifier - Maxwell Render

Posted: Wed Jul 23, 2014 11:45 am
by Saf
Hi,

In 3ds Max, when I apply Hair & Fur modifier to any object, during the render time Maxwell is rendering the fur offsetted in the center of the scene, even if the fur is correctly attached to the geometry (in fact the normal scanline render is rendering the hair correctly).

It looks like a translation error made by the Maxwell plug-in when it has to convert the 3ds Max scene in MXS scene (Maxwell) for starting to render. I've attached a couple of pictures related to this issue.
Any help really appreciated -

https://www.dropbox.com/s/n9yq1glojk6jm ... anline.jpg


https://www.dropbox.com/s/73vgwjs10ei13 ... _scene.jpg



https://www.dropbox.com/s/4da1rmn0cebry ... r_hair.jpg

Cheers

Saf

Re: Hair and Fur Modifier - Maxwell Render

Posted: Wed Jul 23, 2014 11:54 am
by raduc
Hi Saf, what version of max, maxwell and the plugin are you using?

Re: Hair and Fur Modifier - Maxwell Render

Posted: Fri Jul 25, 2014 2:08 am
by Saf
Hi Raduc,

3ds Max 2014, maxwell 2.7.20, plug-in 2.7.38

Cheers

Re: Hair and Fur Modifier - Maxwell Render

Posted: Thu Oct 16, 2014 10:30 pm
by kato
I have exactly the same problem with 3d studio max 2012 , and plug in 2.7.
please, any info about that would be appreciate it.
thanks!

Re: Hair and Fur Modifier - Maxwell Render

Posted: Fri Oct 17, 2014 8:38 am
by Mihnea Balta
We've fixed this problem in the 3.0 version of the plug-in, but didn't have time to back-port the fix to the 2.7 line (it's not a trivial fix). We will try to do that soon.