By Saf

In 3ds Max, when I apply Hair & Fur modifier to any object, during the render time Maxwell is rendering the fur offsetted in the center of the scene, even if the fur is correctly attached to the geometry (in fact the normal scanline render is rendering the hair correctly).

It looks like a translation error made by the Maxwell plug-in when it has to convert the 3ds Max scene in MXS scene (Maxwell) for starting to render. I've attached a couple of pictures related to this issue.
Any help really appreciated - ... anline.jpg ... _scene.jpg ... r_hair.jpg


Last edited by Saf on Wed Jul 23, 2014 9:26 pm, edited 1 time in total.
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