By Saf
#382075
Hi,

In 3ds Max, when I apply Hair & Fur modifier to any object, during the render time Maxwell is rendering the fur offsetted in the center of the scene, even if the fur is correctly attached to the geometry (in fact the normal scanline render is rendering the hair correctly).

It looks like a translation error made by the Maxwell plug-in when it has to convert the 3ds Max scene in MXS scene (Maxwell) for starting to render. I've attached a couple of pictures related to this issue.
Any help really appreciated -

https://www.dropbox.com/s/n9yq1glojk6jm ... anline.jpg


https://www.dropbox.com/s/73vgwjs10ei13 ... _scene.jpg



https://www.dropbox.com/s/4da1rmn0cebry ... r_hair.jpg

Cheers

Saf
Last edited by Saf on Wed Jul 23, 2014 9:26 pm, edited 1 time in total.

Hi there, after a texture tag has been assigned to[…]

Rhino6 Plugin / Rhino Crash

Having fun on my own thread here :) It appears tha[…]

The script will be useful and i think it is easy t[…]