- Thu Mar 13, 2014 12:39 pm
#378745
Hi guys
I got a little problem with this scene of mine.
what we have is multiple object animating from frame 0 to 250.
they start with a scale of 0 and scale up to 100 over time together with some rotation and translation keys.
The problem is at frame 0 where everything is 0 scale it still render some cluster of objects in the middle of the screen.
this image is from frame 0
at frame 250 its a oilrig
at frame 0 it suppose to be totally black.
Here is a link to the max file if someone in interested in trying them self
https://www.dropbox.com/s/a5mhb0f2difvk ... ne_t01.max
3ds max 2013
Maxwell 3
We solved the issue by baking the animated mesh with Thinkbox Xmesh. So all the pieces got baked in to one big one.
But still wondering why this is happening.
-Mats
I got a little problem with this scene of mine.
what we have is multiple object animating from frame 0 to 250.
they start with a scale of 0 and scale up to 100 over time together with some rotation and translation keys.
The problem is at frame 0 where everything is 0 scale it still render some cluster of objects in the middle of the screen.
this image is from frame 0
at frame 250 its a oilrig
at frame 0 it suppose to be totally black.
Here is a link to the max file if someone in interested in trying them self
https://www.dropbox.com/s/a5mhb0f2difvk ... ne_t01.max
3ds max 2013
Maxwell 3
We solved the issue by baking the animated mesh with Thinkbox Xmesh. So all the pieces got baked in to one big one.
But still wondering why this is happening.
-Mats