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Re: Plug-in betas
Posted: Mon Sep 08, 2014 11:07 am
by Mihnea Balta
Version 3.0.34
- assistant materials retaui their name when converted to layered materials
- added the Hair appearance for the material assistant
- the plug-in no longer reserves a license when Max starts. The license is acquired when exporting or rendering for the first time.
- fixed: wrong UVs when importing a mesh with multiple UV sets from a MXS file
- fixed: the flip flags on the global normal map of the Maxwell material were not exported correctly
- fixed: wrong Nd for the the ghost BSDF component created for MxLights
- fixed: the Maxwell object properties rollup for MxLight objects was truncated
- fixed: area light rectangles created by MxLight objects were twice as big as they should have been
- fixed: emitter textures (HDR and projected image) were not copied by Pack'n'Go
Re: Plug-in betas
Posted: Wed Sep 10, 2014 4:19 pm
by Mihnea Balta
Version 3.0.35
- added the maxwellGetCorrelatedColor() MAXScript function
- fixed: maxwell MAXScript functions didn't work anymore
Re: Plug-in betas
Posted: Sat Mar 07, 2015 11:56 am
by Mihnea Balta
Version 3.1.4
- added support for multiple selection in the light linking UI
- added support for per-material custom alphas
- decreased the time needed to open the object properties dialog on scenes with many referenced materials
- fixed: the "use global settings" texture parameter was not set correctly when importing a MXM file
- fixed: constant density volumetric objects were not exported correctly
- fixed: floating reflections/shadows were not working when rendering in draft mode
- fixed: visibility flags were not exported correctly for Max instances
- fixed: incorrect names exported for Max instances, causing blocked emitters to break if they were instanced (among other things)
Version 3.1.5
- the environment intensity multiplier is exported to Maxwell so that the value correctly appears in the multilight panel
- renamed default item in the FIRE window camera menu to make its purpose clearer
- the material displacement component is exported even when it is disabled, so that it does not disappear when editing a material with MXED
- fixed: the density parameter for the scatter modifier did not allow decimals
- fixed: wrong file names for custom alpha channels
- fixed: crash in Max 2012 when changing a viewport to ActiveShade
- fixed: crash in some cases when closing the object properties dialog when Maxwell is not the active renderer
- fixed: viewport slowdown when using many MxLights set to correlated color emission
- fixed: the range of the emitter correlated color and coating thickness parameters did not match Studio
Re: Plug-in betas
Posted: Fri Mar 20, 2015 12:56 pm
by Mihnea Balta
Version 3.1.6
- added support for extra sampling
- updated the range of the devignetting parameter to match Studio
- added MAXScript functions for manipulating visibility flags: maxwellGetObjectFlag and maxwellSetObjectFlag
- added support for UDIM (tiled textures)
- the MXS extension is always appended to the name of the output scene files, even when they already contain a dot in their names
- added a frame offset parameter for the volumetric object
- fixed: clicking the "hide to camera in shadow pass" checkbox could set it to an indeterminate state (checked but grayed out)
Re: Plug-in betas
Posted: Mon Mar 30, 2015 11:10 am
by Mihnea Balta
Version 3.1.7
- fixed: crash on export when the Maxwell extensions cannot be loaded
- fixed: the animation setting in the export MXS dialog and maxwellExportMXS command was not taken into account
- renamed the "appendFrameNrToImg" flag for the maxwellExportMXS command to "appendFrameNr", because it also affects the output MXS file name, not just the image files
Re: Plug-in betas
Posted: Fri Apr 10, 2015 3:14 pm
by Mihnea Balta
Version 3.1.8
- if the time output mode is set to single, Export MXS writes a single frame even if animation is requested
- pack'n'go resolves missing file paths in the same way the renderer does, before attempting to copy the files
- the exporter looks for missing IOR files and MXM files in the same way it does for textures
- fixed: pack'n'go crashed with some types of materials
- fixed: the hue adjustment parameter was inverted in the bitmap preview window
Re: Plug-in betas
Posted: Tue May 26, 2015 1:55 pm
by Mihnea Balta
Version 3.1.9
- added support for Max 2016
Re: Plug-in betas
Posted: Fri Aug 28, 2015 5:20 pm
by Mihnea Balta
Version 3.2.1
- exposed the nested priority material attribute
- added the new 3.2 attributes to the grass and scatter modifiers and updated the default values of all the attributes to match Studio
- it is now possible to drag and drop textures in the map buttons in the scatter and grass modifiers
- fixed: crashes related to the scatter modifier
- fixed: the map buttons in the grass and scatter modifiers did not update after a new texture was applied
Re: Plug-in betas
Posted: Fri Sep 25, 2015 11:04 am
by Mihnea Balta
Version 3.2.2
- added support for the new render layer combinations
- added support for the new reflectancy channel
- added support for PSD output
- fixed: the state of the enable, format and depth controls for the UV channel was not updated correctly
- fixed: tab navigation between the controls in the scatter UI was broken
- built for compatibility with Maxwell 3.1.99.11
Re: Plug-in betas
Posted: Thu Oct 01, 2015 4:53 pm
by Mihnea Balta
Version 3.2.3
- fixed: wrong position for HairFarm hair
- rebuilt for compatibility with Maxwell 3.2.0
Re: Plug-in betas
Posted: Sun Oct 04, 2015 2:27 pm
by Mihnea Balta
Version 3.2.4
- fixed: crash when trying to render hairfarm with deformation motion blur
- fixed: wrong hair positions with deformation motion blur in HairFX
Re: Plug-in betas
Posted: Mon Dec 21, 2015 11:00 am
by Mihnea Balta
Version 3.2.5
- fixed: slow voxelization in FIRE
- fixed: crash when exporting a PFlow system which instances groups
Re: Plug-in betas
Posted: Thu Jan 21, 2016 3:23 pm
by Mihnea Balta
Version 3.2.6
- rebuilt with the latest SDK for compatibility with Maxwell 3.2.1.1
Re: Plug-in betas
Posted: Thu May 05, 2016 10:07 am
by Mihnea Balta
Version 3.2.7
- Added support for Max 2017
Re: Plug-in betas
Posted: Thu May 19, 2016 11:25 am
by Mihnea Balta
Version 3.2.8
- depth, format and suffix can be accessed from MAXScript for all the render channels.
- fixed: the format and depth controls for the render channels were not enabled correctly when the render settings window was opened.