User avatar
By Mihnea Balta
#376618
Version 3.0.18
  • Max double-sided materials are exported as front/back face materials
  • added pre- and post-animation behaviors to referenced MXS nodes
  • added controls for selecting the padding and format of MXS sequences
  • fixed: the viewport preview of MXS references still showed the old object after trying to load a new file or sequence which contains errors
  • fixed: crash when displaying Maxwell materials in the slate editor
  • fixed: the textured material wizard created materials with empty bitmaps
  • fixed: garbage text in the log window when material translation failed in FIRE
  • fixed: IES file names weren't saved
  • fixed: crash when converting wizard materials to layered materials inside the slate editor
  • fixed: crash when the wizard material was loaded as part of a multi-material
  • fixed: memory leak in the material UI
  • fixed: wrong size for the viewport preview of the volumetric object
  • fixed: missing frame number in channel file names when rendering sequences
By raduc
#376761
Version 3.0.19
  • added region rendering controls to cameras
  • fixed wrong output paths in some cases
  • fixed render error when materials contain empty bitmaps
User avatar
By Mihnea Balta
#377118
Version 3.0.20
  • added support for hue adjustment to MxBitmap
  • MultiScatter instances use the render flags from the original object
  • fixed: the offset parameter of the MXS reference object wasn't working correctly
By raduc
#377398
Version 3.0.21
  • fixed MxBitmap previews appeared darker when using show in viewport
  • fixed maxwell material viewport preview didn't include the hue shift parameter
  • fixed 3dsmax 2012 used a seat license even in node mode
  • fixed maxscript error when loading scenes made with older versions of the plugin
  • fixed custom bokeh enable didn't get set
By raduc
#377504
Version 3.0.22
  • added focus camera button to fire window and toolbar
  • added the name of the material to the backface material button
  • fixed MXS references updated their geometry even when show in viewport was off
By raduc
#377695
Version 3.0.23
  • fixed the plugin reserved a license in node mode when the active renderer wasn't Maxwell
  • fixed wrong camera position in FIRE
  • fixed alembic crash when the abc file had material references
  • fixed the enable sequence checkbox gets disabled when turning off viewport preview
  • fixed xref scenes that are hidden in the viewport are no longer exported
  • added rotation parameter to MxBitmap
By raduc
#377759
Version 3.0.24
  • fixed alembic and mxs material overrides disappeared when the mesh got reloaded
  • fixed alembic material overrides were exported improperly
  • fixed wrong normals for alembic objects imported with crate
  • fixed objects with no name or that only contained numbers in their name were exported incorrectly
  • mxs object can now have negative offsets
  • double clicking a material in the mxs material overrides window selects the material for that override
By raduc
#377913
Version 3.0.25
  • fixed crash when previewing some materials
  • fixed crash with vray cameras
  • fixed ies file didn't get imported fom mxm
  • added a way to set the mxs reference material overrides from maxscript
By raduc
#378593
Version 3.0.26
  • exposed gsChannelDeep and gsUseGlobalMaterial to the maxwell renderer maxscript interface
  • added global settings for textures
  • added use global, mirror X and mirror Y flags to MxBitmap
  • bigger limit for the depth channel max depth
  • fixed mxs references didn't display in the nitrous viewport
  • fixed bounding box in almebic proxy objects was loaded wrong
  • fixed emitters beneath an IES emitter got assigned the same IES file
  • fixed u and v scale wasn't exported when tiling was off
  • fixed material overrides weren't saved with the proxy object
By raduc
#378761
Version 3.0.27
  • fixed particle flow systems with a dynamic material node were exported with a default material
  • fixed crash in mxs proxy object when no material overrides are set
By raduc
#378876
Version 3.0.28
  • added support for Max 2011
  • fixed incorrect export of particle flow motion data
By raduc
#379961
Version 3.0.30
  • added the mxs sequence rendering flag back
  • added support for Max 2015
By raduc
#380844
Version 3.0.32
  • fixed: axis conversion wasn't applied to scatter values
  • fixed: converting assistant materials into layered materials removed top level multi materials
  • fixed: no viewport display for maxwell nodes
  • fixed: crash in mxlight
  • fixed: displacement was always exported as on
  • fixed: location settings were disabled when the sun was turned off
  • fixed: maxscript error when cameras contain newline characters
By raduc
#381493
Version 3.0.33
  • Pack'n'go now exports asset files introduced with the new v3 features
  • fixed: Maxscript error when calling MaxwellRenderer()
  • fixed: assitant materials couldn't be cloned
  • fixed: maxwell material import and export functions couldn't be called from Maxscript
is Maxwell Render abandoned?

Interesting development feedback. After going thro[…]

Yes and Solidworks!! Wow Blast from the past Nico![…]

FormZ 9 support

One more vote from me! Form Z is the only program […]

GPU high resolution crash

so, the problem is not resolved in V4