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projected textures not projecting

Posted: Fri Dec 27, 2013 9:13 pm
by egmehl
I'm having trouble getting projected textures to work at all. If I just create a simple scene - teapot plus a plane over it with the emitter, when I set the emitter to a projected texture, it doesn't send out any light at all.

I even tried opening it up in Maxwell Studio and created a new emitter and assigned that, but it doesn't work either. Loading in an obj scene into Studio and assigning everything from scratch does work, so it seems like there's something that's not getting turned on in the Max exporter.

Any ideas?

Re: projected textures not projecting

Posted: Mon Dec 30, 2013 2:34 am
by Bubbaloo
Did you try a small sphere instead of a plane?

Re: projected textures not projecting

Posted: Mon Dec 30, 2013 6:42 pm
by egmehl
Ahh, there we go, thanks for the tip Brian. Looks like it requires something with real volume, so a flat plane doesn't work.