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By egmehl
#375937
I'm having trouble getting projected textures to work at all. If I just create a simple scene - teapot plus a plane over it with the emitter, when I set the emitter to a projected texture, it doesn't send out any light at all.

I even tried opening it up in Maxwell Studio and created a new emitter and assigned that, but it doesn't work either. Loading in an obj scene into Studio and assigning everything from scratch does work, so it seems like there's something that's not getting turned on in the Max exporter.

Any ideas?

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